These swords are commonly used in the original game's marketing or promotions, and the swords were not available in-game back then.
But in ACBF:Resynced, these swords are available in-game.
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As the lead for the ACBFR Weapons team, I was responsible for setting the direction and benchmark for weapons, asset creation, documentations such as weapon art production pipeline and guidelines, team & people management, revamped the team's lighting/presentation for their work, and internal/external cross-department collaboration.
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Thanks to Ubisoft Singapore for entrusting us, the Ubisoft Philippines Hardsurface Team, with full weapon art ownership! All Character weapons and tools are made in Ubisoft Philippines 🇵ðŸ‡
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Special shoutout to my team:
https://www.artstation.com/jamiecaster
https://www.artstation.com/levitorre
https://www.artstation.com/typinchart
https://www.artstation.com/domo-niku
Cynthia Pereyra as Project Coordinator
Noel Llorca as Senior Technical Artist
RJ as Junior Technical Artist
Jed Talatad as Quality Assurance